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Fireblade Funserver

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    Saveon's List of Event Ideas!

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    Post by Saveon Wed Feb 24, 2010 2:58 pm

    [In-Game GM Events]

    Checkpoint Race - Checkpoints set that each player involved in a race must pass before reaching a finish line.

    Where's Waldo -
    GM Hides in a player accessible place (through various portals) for players to race to be first to find them.

    Staircase/Obstacle - GM Made obstacle course for players to navigate to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)

    Lucky Mob -
    Hide one mob in a player accessible place (though various portals) that drops one good item. (only spawn once and only one person gets the item)

    Party Room - GM Temporarily (very short time like 5 minutes) opens a room full of mobs that drop useful items (not powerful gear but maybe currency like emblems.)

    Lottery - Players enter a lottery and a GM picks winners out at random. (Should be random selection not GM selection.)

    Invaders - Various Opposite faction mobs spawned in opposite cities for players to defend their faction from attack.

    Juggernaut - A GM Modifies their HP to a massive amount while in the PvP arena while players all attack at one time to bring them down. Player who gets the killing blow wins.

    Key Maze - Maze with objects or mobs hidden throughout that players must find in order to open the path to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)

    Center Maze - Maze where players simply make turn after turn to try and make it to the center where their prize awaits. (Prize should only be available when GM is present to prevent cheating/hackers.)

    Sky Battle - Horde Sky Ship vs Ally Sky Ship, players attack and defend destructible sky ships. The faction that survives wins! [Contribution by: lintha]

    Quest Race - Players all given a quest or quest chain. The player to finish the entire quest and turn it in first wins! [Contribution by: Women]

    Healer Rivalry -
    Healing classes form into teams. The GM spawns enemy factioned bosses with high HP but still hit decently high on each other (NPCs). Healer teams assigned to a boss. The team to keep their boss alive while the bosses attack each other wins! [Inspired by: Mother]

    ---------------------------------------------------------

    [Non-GM Events]

    Conqueror [Guild] - Guilds can register their guilds (should have a required number of members) and receive a small camp of their own. Through events, invading enemy guilds, or other various ways they can earn points, then spend points on various ways to build up their camp with defensive mobs, structures, etc... Eventually maybe even have a castle or fortress built. It is a very unique idea (for WoW) and will definitely spice up Guild competition.


    ---------------------------------------------------------

    [Class Specific Events]

    Rogue - Maze of high aggro mobs where the rogue must stealth through to the end undetected.

    Druid - Underwater maze or event with Aquatic form

    Paladin - Tank and heal through a gauntlet full of powerful mobs. (Don't have to kill any just make it through alive.)

    Mage - Obstacle Maze requiring the use of Blink

    Death Knight - Maze of locked doors where the DK must death grip mobs that drop keys to open doors.

    Priest - Bubble and heal through a gauntlet.

    Hunter - Hunting Grounds - Area set full of beasts that drop pelts. Race to receive one of each kind and return to win. Making good use of tracking skills! [Contribution by: Skyknight]

    Warrior - Use charge to maneuver through doors and NPCs to reach the finish. [Contribution by: Admin]

    Shaman - Run a gauntlet through powerful mobs. Using quick use of your totems to provide healing and cover to plan your escape route! [Contribution by: alek2002]

    Warlock - Use summons to aggro tough mobs. Allowing the Warlock enough time to slip by unharmed. [Inspired by: lintha]

    ---------------------------------------------------------

    Those are just some of my ideas. If I think of any more I will be adding them immediately. Help out as well and post your own ideas! If you give me a serious and well thought idea I will definitely add it to this first post with proper credits to you.
    Smile


    Last edited by Saveon on Fri Mar 05, 2010 11:11 pm; edited 8 times in total (Reason for editing : Added new content)
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    Post by Stianso91 Wed Feb 24, 2010 3:14 pm

    Nice, i liked the obstacle ideas, But rogue can be detected by certain mobs...^.^
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    Post by Saveon Wed Feb 24, 2010 3:15 pm

    Then don't put those mobs in it. Razz
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    Post by Stianso91 Wed Feb 24, 2010 3:20 pm

    Saveon wrote:Then don't put those mobs in it. Razz
    I can't put different mobs in there, i'm just a normal members <.<
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    Post by Saveon Wed Feb 24, 2010 3:22 pm

    Well a GM or Admin could. Smile
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    Post by Stianso91 Wed Feb 24, 2010 3:25 pm

    Saveon wrote:Well a GM or Admin could. Smile
    That's why i'm applying for GM lmao, Retrac really does need to make new stuff...
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    Post by lintha Wed Feb 24, 2010 10:50 pm

    If vehicles and rocket launchers were able to be used, you could do a sky battle, horde sky ship vs ally sky ship. You could get on the rocket launcher or something and then shoot rockets at the opposing ship, the ship that survives wins.
    Like the ships would have health like the walls in Winter Grasp and other places on retail and gotta destroy it.
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    Post by Hiler Thu Feb 25, 2010 4:06 am

    Saveon wrote:[In-Game GM Events]

    Checkpoint Race - Checkpoints set that each player involved in a race must pass before reaching a finish line.

    Where's Waldo -
    GM Hides in a player accessible place (through various portals) for players to race to be first to find them.

    Staircase/Obstacle - GM Made obstacle course for players to navigate to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)

    Lucky Mob -
    Hide one mob in a player accessible place (though various portals) that drops one good item. (only spawn once and only one person gets the item)

    Party Room - GM Temporarily (very short time like 5 minutes) opens a room full of mobs that drop useful items (not powerful gear but maybe currency like emblems.)

    Lottery - Players enter a lottery and a GM picks winners out at random. (Should be random selection not GM selection.)

    Invaders - Various Opposite faction mobs spawned in opposite cities for players to defend their faction from attack.

    Juggernaut - A GM Modifies their HP to a massive amount while in the PvP arena while players all attack at one time to bring them down. Player who gets the killing blow wins.

    Key Maze - Maze with objects or mobs hidden throughout that players must find in order to open the path to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)

    Center Maze - Maze where players simply make turn after turn to try and make it to the center where their prize awaits. (Prize should only be available when GM is present to prevent cheating/hackers.)

    ---------------------------------------------------------

    [Non-GM Events]

    Conqueror [Guild] - Guilds can register their guilds (should have a required number of members) and receive a small camp of their own. Through events, invading enemy guilds, or other various ways they can earn points, then spend points on various ways to build up their camp with defensive mobs, structures, etc... Eventually maybe even have a castle or fortress built. It is a very unique idea (for WoW) and will definitely spice up Guild competition.


    ---------------------------------------------------------

    [Class Specific Events]

    Rogue - Maze of high aggro mobs where the rogue must stealth through to the end undetected.

    Druid - Underwater maze or event with Aquatic form

    Paladin - Tank and heal through a gauntlet full of powerful mobs. (Don't have to kill any just make it through alive.)

    Mage - Obstacle Maze requiring the use of Blink

    Death Knight - Maze of locked doors where the DK must death grip mobs that drop keys to open doors.

    Priest - Bubble and heal through a gauntlet.

    Hunter - Hunting Grounds - Area set full of beasts that drop pelts. Race to receive one of each kind and return to win. [Contribution by: Skyknight]

    Shaman - PENDING

    Warrior - PENDING

    Warlock - PENDING

    ---------------------------------------------------------

    Those are just some of my ideas. If I think of any more I will be adding them immediately. Help out as well and post your own ideas! If you give me a serious and well thought idea I will definitely add it to this first post with proper credits to you.
    Smile
    This is good idea u are full of ideas Razz post more if u have Very Happy
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    Post by Storken Thu Feb 25, 2010 5:19 am

    i liked that invader idea
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    Post by Saveon Thu Feb 25, 2010 12:44 pm

    Thanks!


    lintha wrote:If vehicles and rocket launchers were able to be used, you could do a sky battle, horde sky ship vs ally sky ship. You could get on the rocket launcher or something and then shoot rockets at the opposing ship, the ship that survives wins.
    Like the ships would have health like the walls in Winter Grasp and other places on retail and gotta destroy it.

    @lintha, Maybe we could figure out some way to do it. Razz I like the idea. I'll put it down anyway for future ideas. Smile
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    Post by Skyknight Thu Feb 25, 2010 1:49 pm

    We still need class ideas for the warrior, why not a tournyment with other warriors? just an idea
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    Post by Admin Thu Feb 25, 2010 9:47 pm

    You have to charge through the doors into the NPCs to get past it.
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    Post by Saveon Thu Feb 25, 2010 9:56 pm

    Nice thinking Admin! Added that to the list! Smile
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    Post by alek2002 Fri Feb 26, 2010 1:58 pm

    For shaman could do what paladin is doing but with totems and healing ¬ totem that makes the mob attack it that gives u time to escape Very Happy
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    Post by Saveon Fri Feb 26, 2010 4:34 pm

    alek2002 wrote:For shaman could do what paladin is doing but with totems and healing ¬ totem that makes the mob attack it that gives u time to escape Very Happy

    Wow I never even would have thought of that! Nice thinking!
    Very Happy



    What do warlocks do? :-/ I can't think of anything using a warlock specific ability.
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    Post by Admin Fri Feb 26, 2010 4:44 pm

    Metamorphisis Charge..
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    Post by lintha Fri Feb 26, 2010 4:45 pm

    Pets? Make the pet aggro a bunch of hardish people and help kill them with out dieing Razz
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    Post by Saveon Fri Feb 26, 2010 6:33 pm

    lintha wrote:Pets? Make the pet aggro a bunch of hardish people and help kill them with out dieing Razz

    Or maybe just use summons to aggro the mobs, while you slip by unharmed. Razz
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    Post by Alexeng Wed Mar 31, 2010 8:49 am

    Warlock: make like a jump course where you will need to use demonic cirlce or whatever its called to complete.

    Mall Attack: make a little custom instance from SFK thats sealed until the event, containing insane trash with about 100-150k hp per person and bosses with 1-1,5 million hp per, also 500-700 damage per for trash and 2-3k damage per for bosses. Maybe some boss spells to that does like 20-30k single target or like a barrage that does 10-20k on whole raid.

    Also for the mall attack, please note that the bosses WONT be overpowerd! with 1 swing like every 1,5-2 sec and a tank with over 50% damage reduction it wont be hard to survive, sick damage yes, but thats what you got healers for, aint it? Wink
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    Post by Saveon Wed Mar 31, 2010 1:48 pm

    Thanks for the ideas Alexeng. I'm just not too sure if Demonic Circle works on this server. Sad

    I added your Mall Attack idea to the primary post with proper credits to you. Smile

    As for anyone else with brilliant ideas, keep them coming. Smile
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    Post by Skyknight Thu Apr 01, 2010 6:30 am

    oh psh, warlocks can use fear? the demon form? Summons? try a maze filled with doomgaurds, using fear, your demon form, and your minions to destroy them, and finally place a very weak final boss, (One that one player warlock could defeat)
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    Post by Alexeng Thu Apr 08, 2010 12:47 pm

    remembered an idea i gave to truster or mother maybe 1 or 2 weeks ago, called shopping.

    The host finds an amount of items thats not Binds on Pickup in a town (prefer Shattrath or Dalaran, also max 6 items) that the players will have to find and buy, then when they got all of these items they return to the host thats in the center of the town (in shattrath its under a'dal, in dalaran its the middle) and shows the host all the items in the trade window.
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    Post by Truster Thu Apr 08, 2010 1:00 pm

    think i remember you told me something like that yeah. And yeah it would been nice. Think also maybe add some custom items so they cant look up on wowhead for all and so on
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    Post by Alexeng Thu Apr 08, 2010 1:18 pm

    that would also give the ppl that doesnt know the location of all vendors a fair chance, even if the players that do know all the vendors just run and run between them, the ones that doesnt may just be lucky enought to find the items they need. but also ppl that is really experienced with all the cities will have a much higher win chance.
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    Post by Saveon Thu Apr 08, 2010 1:35 pm

    Nice, I like that idea Alexeng. Smile I would love to try it out sometime. Razz


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