Checkpoint Race - Checkpoints set that each player involved in a race must pass before reaching a finish line.
Where's Waldo - GM Hides in a player accessible place (through various portals) for players to race to be first to find them.
Staircase/Obstacle - GM Made obstacle course for players to navigate to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)
Lucky Mob - Hide one mob in a player accessible place (though various portals) that drops one good item. (only spawn once and only one person gets the item)
Party Room - GM Temporarily (very short time like 5 minutes) opens a room full of mobs that drop useful items (not powerful gear but maybe currency like emblems.)
Lottery - Players enter a lottery and a GM picks winners out at random. (Should be random selection not GM selection.)
Invaders - Various Opposite faction mobs spawned in opposite cities for players to defend their faction from attack.
Juggernaut - A GM Modifies their HP to a massive amount while in the PvP arena while players all attack at one time to bring them down. Player who gets the killing blow wins.
Key Maze - Maze with objects or mobs hidden throughout that players must find in order to open the path to the end. (Prize should only be available when GM is present to prevent cheating/hackers.)
Center Maze - Maze where players simply make turn after turn to try and make it to the center where their prize awaits. (Prize should only be available when GM is present to prevent cheating/hackers.)
Sky Battle - Horde Sky Ship vs Ally Sky Ship, players attack and defend destructible sky ships. The faction that survives wins! [Contribution by: lintha]
Quest Race - Players all given a quest or quest chain. The player to finish the entire quest and turn it in first wins! [Contribution by: Women]
Healer Rivalry - Healing classes form into teams. The GM spawns enemy factioned bosses with high HP but still hit decently high on each other (NPCs). Healer teams assigned to a boss. The team to keep their boss alive while the bosses attack each other wins! [Inspired by: Mother]
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[Non-GM Events]
Conqueror [Guild] - Guilds can register their guilds (should have a required number of members) and receive a small camp of their own. Through events, invading enemy guilds, or other various ways they can earn points, then spend points on various ways to build up their camp with defensive mobs, structures, etc... Eventually maybe even have a castle or fortress built. It is a very unique idea (for WoW) and will definitely spice up Guild competition.
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[Class Specific Events]
Rogue - Maze of high aggro mobs where the rogue must stealth through to the end undetected.
Druid - Underwater maze or event with Aquatic form
Paladin - Tank and heal through a gauntlet full of powerful mobs. (Don't have to kill any just make it through alive.)
Mage - Obstacle Maze requiring the use of Blink
Death Knight - Maze of locked doors where the DK must death grip mobs that drop keys to open doors.
Priest - Bubble and heal through a gauntlet.
Hunter - Hunting Grounds - Area set full of beasts that drop pelts. Race to receive one of each kind and return to win. Making good use of tracking skills! [Contribution by: Skyknight]
Warrior - Use charge to maneuver through doors and NPCs to reach the finish. [Contribution by: Admin]
Shaman - Run a gauntlet through powerful mobs. Using quick use of your totems to provide healing and cover to plan your escape route! [Contribution by: alek2002]
Warlock - Use summons to aggro tough mobs. Allowing the Warlock enough time to slip by unharmed. [Inspired by: lintha]
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Those are just some of my ideas. If I think of any more I will be adding them immediately. Help out as well and post your own ideas! If you give me a serious and well thought idea I will definitely add it to this first post with proper credits to you.
Last edited by Saveon on Fri Mar 05, 2010 11:11 pm; edited 8 times in total (Reason for editing : Added new content)